Thing 15
I viewed “Games in Education” presented by Sylvia Martinez and “What Did You Do in School Yesterday, Today, and Three Years Ago?” presented by H. Songhai. “Games in Education” appealed to me because I use games on a daily basis with my students. Most of the games that I use are interactive games or activities with a specific teaching purpose in mind, such as role plays, or cooperative activities. Other games are specific to a problem or issue that the student needs help with such as divorce, problem solving or teasing/bullying. These games are similar in some ways to the type of games that Sylvia described in her presentation. They’re an attempt to get students talking about the problem they’re experiencing, without direct prompting from me. Sylvia’s point was that teachers need to use games in a way that get the students thinking and solving problems and not just filling up time or as a hook to get students interested in the subject before they get to the “boring” part of the lesson. If the games aren’t an integral part of the learning then they’re a waste of time for everyone. Sylvia also makes the point that games need to be fun, or the students won’t get anything out of them. It takes quite a bit of work on the teacher’s part to incorporate games into their lessons and to make sure they’re tied to assessments. To kick it up a notch, Sylvia suggests that students design the games. There are lots of great examples of games to use with students including ones that are commercial off the shelf-type games.
The other podcast I viewed was “What did you do in school today…” H. Songhai described numerous ways for students to use those typically annoying devices like cell phones, MP3 players, and digital cameras to document almost every aspect of their high school careers. He points out that students/teens use their phones almost ceaselessly so why not have them use them in a way to enhance their learning? Rather than text one another about mindless events, he gives them a reason to use their phones in a more productive manner. He provides many suggestions for ways that students can use their own devices to enhance their learning.
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